// i build things, then i break them on purpose to see what falls out. sometimes i write about it. occasionally there are dragons.
i'm a developer who treats every system like a puzzle box. half the time i'm building, the other half i'm methodically taking it apart to see what holds it together.
my taste was shaped by long jrpgs, late-night patch notes, and the particular satisfaction of finding a bug nobody else has noticed yet.
this site is a logbook. it's not trying to be anything else.